You must now find your way out of the ruins of this abandoned fortress and travel to Daggerfall. First find the large chamber with a set of stairs leading up to a throne. Here you will encounter a skeleton, probably your most dangerous enemy in this first maze.
Stand on the platform next to the throne and pull the lever to the left. This will cause the throne and the platform on which it rests to rise to the level of a balcony overlooking the throne room. Go up the ramp to your right until you come to a door on the right side of the hallway and open it. There are rats and an imp inside which must be dispatched. The imp casts a powerful spell at you, and you must kill it as soon as possible. The exit from this room is black, and there is a skull at the bottom. Click on the exit and you will find yourself standing outside in a wintery landscape. Now the wisest course of action is to travel to the City of Daggerfall, in the Country of Daggerfall. If you have found enough gold in your exploration of the fortress, then you will be able to take a ship to Daggerfall, and stay at inns along the way. Travel "cautiously" when possible, otherwise you may arrive at a town after the gates have been closed and have to climb the town walls to get in.
After you have joined a Guild, ask for quests to build up your character's skill and level. You may refuse any quest from your Guildmasters and will not be penalized. Do NOT refuse quests from Royalty, as these are sometimes essential quests, and turning them down may make it impossible to complete the game. The major quests will only be given when you reach a pre-determined minimum level, and you will usually receive a message asking you to come and see one of the nobility when you have reached that level and completed any prerequisite quests.